The virtual Mapping
The virtual Mapping includes all of the visual recordings of the performances and installations, which will be inserted as well as contents of the reflection phase. Furthermore, they are the basis for the development of respective animated graphics, designed by Katrin Ackerl Konstantin and programmed by Wade Olsen and Philipp Luftensteiner. The sketches and set designs will be adapted by the illustrator Claudia Six.
This virtual equivalent aspires to be a Mapping of the real rooms of the analog Mappings, that now would be accessible for all interested people from anywhere in the world via the Internet. It will work as an interactive virtual archive. In this archive the respective user can explore the room by means of animated 3D graphics and a blue cube simulation. It traces what topics are experienced because of their implicit unseen, marginalised nature in the respective locations. The user will here be confronted with the chosen topics by the artists or art groups: They choose what room he or she wants to explore in the virtual setting, as for every topic there will be a room installed. In each room, the movement of the user through the archive is enabled through the cursor. She or he is furthermore guided by questions and supported by specific tools: while the appearance of the room stays unchanged once a user enters, the user may activate the program by clicking on picture frames, windows or animated figures. This will show respective audiovisual and photographic material, ensuring individual experiences of the room based on interactivity.
The virtual Mapping will be released in May 2021. If you click here you can explore a first demoversion.